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serious-games-taxonomy-2008_web.pdf (application/pdf Object) - 1 views
MSU Serious Games Design Program - 1 views
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Playful Usability: Serious Games and Gamification Seminar Talk - 1 views
Fishing Cactus development blog » Blog Archive » Fishing Cactus presents R.O.... - 0 views
Clark Aldrich Designs: Using Serious Games and Simulations: A Quick and Dirty Guide - 2 views
Why I love bees - 4 views
eLearn: Feature Article - Game-Based Learning for Health in Denmark - 0 views
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The game is not linear, but dynamic, meaning that the user is able to begin from different starting points. The game continuously captures and reflects the user's choices and actions while she or he plays.
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the macro environment is the internet, drawing on its immense resources.
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Information, challenges, and new tasks can be found around the elements presenting the symptom, where the learner will be provided with knowledge about the external real-world source of the symptom or change. In most cases the learner cannot solve the problem on location and will have to travel the animated body to search for and analyze other symptoms, as well as search for specific information via the Internet or other resources in the platform surrounding the game itself.
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Table: Key Advantages of Serious Games/Immersive Learning Simulations | Kapp Notes - 0 views
Jane McGonigal Slides At GDC 2011 - Serious Games Summit, Gamification Day | SERIOUS GA... - 1 views
Pamoja Mtaani - AIDS prevention game | Health Games Research - 0 views
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